Sunday, 18 September 2011

synopsis

To make the game more interesting, some targets will move, others will stay still, and some will only be displayed for a brief period of time. I aim to make three levels, as I have found this concept works from my research, each wit increasing difficulty. If I have the time once the basic game has finished, I will try to incorporate a scoring system for the user, which allows them to gain a bonus if the score a headshot. This will be difficult, but if I manage my time well and make sure I meet the deadlines, I should have enough time left over to at least try to get it work.

The idea of my game is to mix both elements of an old fashioned shooting range or gallery, with aspects of a modern carnival version. For example, shooting targets in the shape of people, with an old military rifle. The game will work the way most of the games in my research do, shoot the target to score points, special targets giving extra points. The graphics of my game will be detailed enough to give a realistic feel, but not so detailed as to potentially slow the game. The controls for the game will be as such; aim with the mouse, left click to fire, right click to reload.


http://chicago-firearmtraining.com/index.php

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