When I looked at games that are similar to ones that I want to create, such as Carnival Shootout, I noticed some things I hadn't before. For example this game had carnival music playing in the background. As well I noticed something I could use in my own gown, rather than having continuous ammo, the game features a six shot system, where you have to click the mouse button to reload the gun after six shots, and often the game reminds the player to reload. I also found that some games measure accuracy. By this I mean there must be a calculator in the game, which records the number of shots fired, against the number of successful hits, and delivers a percentage to the player, which can sometimes reward a bonus. This bonus can often be in the form of a number of points towards the final score, or if the game is timed, a time deduction bonus.
In other games I looked at, such as Storm Ops, there are realistic gun physics, such as the delay between firing the gun, and the projectile hitting the target. This makes the game more challenging compared to other games, because the player has to sometimes judge where a moving target will go. For example, in carnival shooter, when the player fires the gun, there is no delay for when the projectile hits the target, making it for easier to get a big score.
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