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Online shooting gallery games, work much the same way as shooting galleries at carnivals and fair grounds. The user controls a weapon and has to shoot a number of targets to achieve a set score or a prize. In my research I noticed there are also 'bonus' targets, which give the player a bigger score. For example in the game
Carnival Shootout, any animal carrying a golden flag triggers another animal with a ball. This ball gives the user a big score and counts towards their total. This game also features a method of loosing points. Animals often carry a white flag, and when the user shoots these, they loose a number of points. Most shooting games feature a scoring system, where by the user has to acquire a certain number of points to progress onto the next level, or to beat the game. And most games have more than one level, for example carnival shootout has 3 levels, with an increasing target score.
http://www.searchamateur.com/Downloads/Carnival-Shootout.htm
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There a lot of online games on the internet, some are user friendly; good all round games, while others are difficult to play. Most of the good games have something like an introduction or a tutorial to tell the player what to do if they've never played the game before, or if they have, and just haven't played it for a while. For instance in the game
Plants vs. Zombies the game begins with the easiest level, and a walk-through of how to play the game. This is the case for a lot of games, although some don’t, and these can prove challenging, especially if the user has never played the game before. However, some games don’t essentially need a tutorial. Like most tower defence games, such as
Warzone. This game is like one of thousands on the internet, place certain structures, defeat enemies and protect something. Self-explanatory. Whereas other games, have a much different concept, such as shooting the right target. Much like a mini game in
Call of Duty: Modern Warfare 2, a player has to navigate ‘the pit’ shooting targets, while maintaining speed. This pressure can cause the player to mistake a ‘civilian’ for an actual target, which penalties the player with time added on to their score.
http://www.brothersoft.com/games/plants-vs-zombies.html
Typical online shooting gallery games often have a way of keeping the user from achieving a potentially infinite score. This can either be, where appropriate, limited time or limited ammo. For example in the game carnival shooter, you have 30 seconds to achieve the required score to the next round. In other games, the user has limited ammo to achieve the required score. In the game
Limited Bullet, the player has a set number of bullets in order to take down the number the required number of targets. The difference between limiting bullets and time, is limiting bullets, holds very little room for error with a certain shot, whereas limiting time holds little room for error with a certain shot, but if a player feels they can’t make it, they can try another target, and still achieve the required score.
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Most games generally have good graphics and run at consistent speeds. This means that at no point does the game overload with information and run slow, or lag. Generally, games with higher graphic levels are the ones that tend to run slower when the game becomes more intense, although games with higher graphic levels sometimes have the option of changing the resolution, for slower computers or slower internet speeds. There are also some games that have lower graphic levels, which tend to be games that are not played by a lot of people. Having a lower graphic level though, they are sure to not run at slower speeds when the game is overloaded. A good balance makes a good game; good graphics and good performance on all computers.
http://davesgameworld.wordpress.com/