Wednesday, 26 October 2011

evaluation

This project I feel has gone better than I planned. To start with I got the research out of the way and done with, so I didn’t have to worry about any last minute changes. As well I knew exactly what I wanted to do, so I didn’t have to keep changing my mind, although I did change some things. For example I made a better model of a gun such as the pistol I used, instead of a rifle, because in order to get the gun to work properly, only half of it was visible. There a lot of things in this project that I was not happy about when I finished. The texturing for instance. I had already imported the models into unity before I had textured them in Maya, so I would have had to spend ages in Photoshop creating a texture map for the models, so I just put a plain texture on the models in unity. Although I am happy with some textures, such as the floors and walls.

When actually making the game, I came across numerous scripting errors, so the majority of the project time was spent looking for and fixing these errors. By the time I had finally finished my game there were still some things that weren’t working properly. For example, when the last target is destroyed a game over screen is supposed to be displayed saying "congratulations, play again?" but nothing happens. And after spending a good few hours trying to get a point system to work and appear on the HUD, I managed to get one to work well. However when I built the game and tried to play it on the web player, no information on the top left hand corner was displayed. I wanted to put animation targets on the other range, but I had ran out of time by the time I got round to doing this. As well, another problem I had was locking the limits of where the player could look. The vertical lock worked perfectly, but I couldn’t limit the horizontal axis.

I am happy with the end result, despite all the things that went ring, and all the things I would have done differently. On the whole I think it works well, looks good and plays well.

Monday, 3 October 2011

how i will make my game

To make my game, i will begin by looking at what kind of target i want for my game. to do this i will research existing target shapes, and styles that are used in carnival games. i will then choose a design and create a model of it in Maya, the 3d program i will be using. once i am happy with my 3d model of a target, i will texture it with a texture i will create in Photoshop. i will then look at what rifle or gun i will use for my game, and again i will research and look at guns that are used at carnivals, such as air-soft rifles. once I've completed my 3d model, i will texture it appropriately. i will then look at what kind of environment i want my game to be, such as a carnival stall, or a circus tent, or otherwise. once i have created my environment, and all my other t3d models, i will begin to bring them together in unity, the game engine.